Monday, May 21, 2012

New game: Nymphomaniac cop

So I'm getting a little worn out with falling star. So to boost my self esteam i'm going to make a short little game called Nymphomaniac cop.

_________________________________________________________________________________

The objective is to shoot the bad guys with a stun gun, fuck them, repeat until you get to boss, fuck the boss's mouth with the stun gun, and then fuck him again... yep... and you get to fuck the boss 3 times!!!
1 fucking him with the gun. (It counts because i used the word fuck, doesn't matter if i really mean shoot)
2 fucking him while he's stunned.
3 fucking him while he's in jail.

Just so you guys understand the size of this game, there isn't going to be a save feature nor will you need one.

Here's the design document my sleep deprived brain made for you all... and for myself.

also ya for no spell check on this post or the document. Yes this is going to end badly for me but i don't care.

Nymphomaniac cop design document. (some of this is incorrect but don't worry about it.)

1. Player designs character.
Player picks avatar, name, rank, weapon.
ask player if it's there first time playing.

2. if the players first time playing, give back story and then show interface.
have button to skip story, have button to return to story, have button to skip interface overview buttons

3. randomly generate number of rooms that includes 0, rooms randomly generate roomObjects in a 2 dimensional array preset to y5 by x5
rooms then generate 1-4 guys to populate the room and they will be hiding behind random objects starting from 1 and going all the way to 4
// arrays start at 0 so a array with 5 indexes would be [0][1][2][3][4].

4. player starts at location y0 x3. if no cover is at area then a basic roomObject will be placed there.

5. when the player shoots, a random bad guy is selected. if a bad guy is shoot at while in cover then the cover takes damage or character misses.
if bad guy is out of cover then bad guy is shoot, cover is shoot, or character misses; bad guy can fire back in reaction.
if cover is damaged bad enough, shoot will go though it and might hit bad guy.

6. when player hits cover they will duck behind cover and wont be able to shoot.
if cover is damaged enough, then player might take damage
player can not shoot while in cover. to get out of cover, player must hit the cover button again.

7. when player hits reload, then the gun will change loaded bullets to max.
if weapon is projectile based, then the button can be hit again and the weapon will have max+1 in the weapon.

8. If there is cover to the left or the right then buttons (move right, and move left) will be enabled.
when player hit either button, event box will tell the player how close the cover is.
when player hit the button again, the character will move that direction but the farther away the cover is,
 the more turn the character will be exposed.

9. when the character moves up, then all enemy must have been removed from that row before hand.
if no cover is directly in front, then the game will scan that row and see what is the nearest cover,
and in event box tell the player how far the cover is. the player will have to hit the button again to move up.
if two pieces of cover are the same distant then the player will have to hit up and then left or right or else he's get a random selection.

10. the player can use the object but this might horrible reactions.

11. once all the guys are knocked out the character can move on to the next room. but first sex sense must be done
if player is captured or hit enough, then she will get a bad end.
if character defeats everyone, then she will fuck a random guy or the player can skip it but wont get healed.
look at later sections on sex.

12. as character clears out current room, the room bar will increase.

13. as character clears out all the rooms the mission progress bar will raise.

14. when all the rooms get cleared out, then the boss room is at the end.
boss room has only the boss entity.
after boss is defeated, then mission is over.

15. when character gets hit health goes down.
when character fires, ammo goes down.
when characters cover gets hit, then cover health lowers.
if cover health is low enough, then the bullet could hit character.

SEX GRABBED. if the character is trabbed by a roomObject then they have fail and are at the mercy of the men in the room.
a random number will be picked if will have a grabbed event, a location event, or a entity event.
this will be a event[][][].
first will be what type of event, LOCATION 0, GRUNT 1, and 2 GRABBED.
second will be the number of people in the event. for grabbed events it can be anywhere from 0 - 5,
0 being a event solely for the grab and 5 being 5 people on the grabbed device.
third will be the event contents. this can be 0-4 and is a random string
this will go though a loop until all the grunts have cummed.

GRUNT SEX. When the character run out of health, she becomes the enemies sex slave.
there are 5 grunt sex events. if this happens event type is triggered then player can have LOCATION 0, GRUNT 1, type event.
this is handle in a event[][][] array. event[] decides if it's type location or grunt for the event.
event[][] decides how many grunts for the event. 0-4 and 4 is 5 grunts. event[][][] decides which grunt event.
If a grunt cums then he is taken out. 

LOCATION SEX. Location sex is the events where the player loses to her enemies.
this is based on the cover the player was downed at.

OTHER SEX. if the character is victorious then she will be able to fuck one of the down guys
and will have 30 possible scenes or maybe 30 possible per type?
The character is healed by fucking people.
The character might not healed if grunts are active since they might be rough with her.

BOSS SEX. if the boss wins he's have 5 possible scene per boss type.
the hero wins (0 will equal none)9 possible victory sex messages plus 10 at the jail house.

9 comments:

  1. Looking forward to it, bro.

    ReplyDelete
  2. Good Luck. Please finish making the game too I hate seeing unfinished projects....

    ReplyDelete
  3. Go Ahead!!! Very Cool Project!!.. Waiting for the 1st. Update!!

    ReplyDelete
  4. Can't wait for this project :D

    ReplyDelete
  5. We need creative games like this. Really following on this, good job.

    ReplyDelete
  6. Saw your post on LoK. Have you thought about using a text game framework such as TADS, ADRIFT, or Inform7? This might reduce the amount of pre-game work you need to do... unless the purpose of the exercise is to build the framework itself to go against these apps.

    At any rate, I look forward to seeing your game.

    Cheers!

    ReplyDelete
  7. I'd rather reinvent wheel to say I've invented the wheel. To be honest I never even thought about using a third party framework.

    ReplyDelete
  8. sounds ok.. but do u have any thought when game update is here to download?

    ReplyDelete
  9. Ya, i finished the game quite some time after you posted. It just was a horrible game so i never posted it.

    ReplyDelete