http://www.mediafire.com/?ubwdyj8qf7372b3 no clue what the number is.
best guess is 3.20.21 105.
Anyways this version i have I have the map working at such a stage so i can add 2d graphics.
EDIT
I have no clue if what i said above is true.
I can't check right now because my GUI code is in the middle of a clean up so some stuff is broken.
How is the combat and description/writing coming along? Seems like it could be an interesting game.
ReplyDeleteThe raw code is there however i did something while making the area map to mess it up.
ReplyDeleteYou can try it however.
In I believe there is no target set which is the reason this isn't working how it should.
However i got the code working and i'm quite happy with the combat code.
Any chance for an update?
ReplyDeleteSorry but i got nothing to show worth showing.
ReplyDeleteRight now i am working on the GUI again but i've moving the code around which will just make it a bit easy to reference stuff and could be a complete waste of time.
I'm also in college now so i can't do my old habit of programming which was staying up until 3AM typing away at the keyboard.
I think i will be able to start work on the map again soon.
Thanks for the update.
ReplyDeleteAny text/visual concept yet? Also I have few suggestions about interface changes like scripting bottom panels 'attack', 'run', etc for battle only.
ReplyDelete@Anon 1: your welcome.
ReplyDelete@Anon 2: So the code for text is very straight forward. At least adding it to the text field.
public static void texyTextAdderCenter(String text, boolean Clear, boolean newline ){
if(Clear && newline)Texy.setText(new String(""));
if (newline)Texy.append(new String("\n"));
I was just cleaning this up today and in the middle had to stop so i believe it's sorta broken.
As for visual like the interface i don't think so.
I will be disabling it at best for now.
Always happy to hear ideas though. I can't say i will do everything because i might not know how to do it and that normally slows me down a lot.
ReplyDelete