Showing posts with label basic. Show all posts
Showing posts with label basic. Show all posts

Sunday, May 19, 2013

B.I.P.

Since i'm releasing those library on LegendofKrystal.com/forum/index in a tutorial; i thought it would be a good idea to also release the file here. Sorry but they're hosted on LOK and i'm tired as all hell so no, i can't upload to mediafire.

If you want to download the files than here,
http://www.legendofkrystal.com/forum/download/file.php?id=14386
That should be direct link to the file.
Here is the link to the thread i posted the files at. (WARNING, THE SITE IS AN ADULT WEB SITE.)
http://www.legendofkrystal.com/forum/viewtopic.php?f=29&t=3321#p214994

Monday, July 9, 2012

NC 0.0.6 build 6

Well i got the program to work. Pictures should be working but I need you guys to report back to me if they aren't.

http://www.mediafire.com/download.php?v8s1s92iwf57lku

Have fun, after awhile you'll run out of rooms and well do nothing. You'll have to exit the program or just click on random buttons.

Saturday, May 19, 2012

Update

http://www.mediafire.com/?4jarmmdvruekyp1

GUI update and a bit of combat. I would love to have feed back but i think i'm going to have to move back to the old system any ways. Check changelog if you really want to know what's been changed. I've got to go now.

Tuesday, May 15, 2012

More realistic combat system... not really, UPDATE!

So i am at school and i decided to get some work done on the combat system. It was a pain in the ass because 2 if statements were fighting each other. one wanted to add the damage to the health and one wanted to remove it.

I got it fixed and now we have health working.

http://www.mediafire.com/download.php?t84wxci7hv2iyev 4.10.280
I did some other bug fixed and put them in the change log. I should really start updating that more.
Anyways everything i could think was added into todays note for the change log.

I have some plans on making a small tutorial level with a science lab but that's just for fun and profit.
I'll see what happens.

Before school release

So i got the combat system to a little bit more flushed out.
Only notice thing i can think of is killing the monster.
if the monster is attacked and the health is less than 1 (0 or below.) then the monster is removed from the board.

http://www.mediafire.com/download.php?1v42t2pgf5o24k6

I completed this last night but i'm uploading it before school.

Monday, May 14, 2012

Update

I have worked on the combat system and i have the ground work done. Right now if you attack a monster all it does is pick a number between 1 and 10.

All i did was added code to connect to the combat method and then used a very basic random number generator to test how everything is working.  

Running in to the monster will run the combat system.

http://www.mediafire.com/download.php?9ox5anpbzhdpnas

Again this is very basic but it's good enough since i just want to know it works.

Saturday, May 12, 2012

Next release information.

The latest release is a work in progress for the movement system.

I have added support for 2 ways to move. if you press the number pad keys when num lock is on then your character will move in that direction. Because how java works, I had to use sorta a coding hack to get this to work and you have no delay what so ever. I also added frame that will pop up when you create a new game. The frame will provide a GUI to move your character.

Very important information! There is a display bug with the map panel. To update the information displayed, you have have to be focused on another tab. I'm not totally sure if you can just click away and then back.

I just thought of a hack to fix that problem. I am likely to move a step back and work with some open source code that just displays characters. what i say characters i mean something like 'w' or '@'


Falling Star 4 9 5   build 271.zip : http://www.mediafire.com/?byp5rmpe1iy18p1

Also i added the south panel again but i'm working on it. I used a GUI builder for it.



Tuesday, May 8, 2012

Work

So I am right now at college again... this is like a daily occurrence.

Anyways i am working on the program and I'm feeling like a idiot for some reason. Basically the reason why character movement code doesn't work is because the character isn't put in a list with the rest of the map code.

I have fixed this but it still doesn't work correctly. I am hoping to have a new build done by tonight.

that will work.

Wednesday, May 2, 2012

Working at school.

I'm going to work on the program at school after classes. Does anyone have any suggestions or comments they would like to make. I am fine with you commenting here.

I need to redo parts in my AreaMap, AreaMapIO,  and CharacterIO classes.
AreaMap basically creates the map.
AreaMapIO is for loading and saving the map.
CharacterIO is much like AreaMapIO but for the character.

It's 721 hours so i'm going to head off the school. I need to be there before 830 hours and it will take me about 40 minutes. However it's better to be early than late.

I've had maybe 6 hours of sleep so i'm doing better than last night, sorta.... CURSE... it seems i'm blogging about my stupidity and life. Anyways wish me luck on my test.

Tuesday, April 24, 2012

Small rewrite.

I am going to rework some of my old code from the very start. Annoying but it's better than making a square fit in to a circle hole. I have a better idea what i need and I am able rip some from my old code.
I'm partly doing it because i'm unsure why my code is acting up and I might as well rewrite this part to function with the rest.

Wednesday, August 31, 2011

Past Program and past versions.

Past versions of my software so far and it should be updated with the latest versions.

Character Saver

http://www.mediafire.com/?9bte6ua1zl65ifx I believe 0.1.1 build Unknown (likely before i started builds.)
http://www.mediafire.com/?e426na0nd164xfr 0.1.2 build 2
http://www.mediafire.com/?d36gv0h2i50h4y0 0.1.3 build 30
http://www.mediafire.com/?65wj5mcgsgu34le 0.1.2 build 30 source
http://www.mediafire.com/?owacc7su28n54bg 0.1.4 build 24 (Build number doesn't match up)

Flying Star
(Grids)
http://www.mediafire.com/?knyhkc7usj6t4n2#2 PrePreAlpha. (This was a test to making grid)
http://www.mediafire.com/?unuhqmia9nuu8b4#2 PrePreAlpha 0.0.1build2(Last PrePreAlpha)

(GUI updates)
http://www.mediafire.com/?7bf0xfa8s0h60gp#1 Falling Stars 0.0.1 Build 4 (Start of GUI)
http://www.mediafire.com/?eaj9u4ybaoav4kr#1 Falling Stars 0.1.1 Build 9 (over haul on GUI)
http://www.mediafire.com/?edzkcz6he4y9il8#1 Falling Stars 0.1.1 build 17
http://www.mediafire.com/?dzuhmjtt1gqzjve#1 Falling Stars 0.1.1 build 22
http://www.mediafire.com/?20zau66eejgse8z Falling Stars 0.2.3 build 45

The Version number work like this
1.2.3 build 4

the first number or one in this case is a huge update. This will likely be a overhaul or starting from scratch

Second number or 2 is a major update where something big has changed like direction.

Third or 3 is a minor and/or normal update.

Build and/or 4 is basically when something is changed it's a new build. Just keep track of how many times the code has been recompiled basically